> ## Documentation Index
> Fetch the complete documentation index at: https://armorsmith-designer.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Armorsmith Designer Interface: A Complete Overview

> A guided tour of the Armorsmith Designer interface — the Menu Bar, 3D Viewport, and Property Grid — so you can start designing with confidence.

Armorsmith Designer organizes its work area into a set of focused panels that work together — you build and refine your costume design entirely within a single window, moving between tools as your project grows. Getting familiar with where each panel lives will make your workflow faster and more intuitive from the start.

## UI Regions at a Glance

The application window is divided into the following major areas:

<CardGroup cols={2}>
  <Card title="Menu Bar" icon="bars" href="/interface/menu-bar">
    Runs across the very top of the window. Contains the **File**, **Avatar**, **Edit**, **View**, **Settings**, **Window**, and **Help** menus, giving you access to project management, avatar controls, panel toggles, and application settings.
  </Card>

  <Card title="3D Viewport" icon="cube" href="/interface/viewport-navigation">
    The large central area that takes up most of the screen. This is where your 3D avatar and all attached costume parts are displayed. All navigation and hands-on manipulation happens here. You can also flip between the patterns and costume tabs from here.
  </Card>

  <Card title="Workspaces Panel" icon="table-list" href="/interface/workspaces-panel">
    Lets you import existing models or create a blank workspace to begin drafting patterns. All of the workspaces you have loaded will be displayed here with a thumbnail to remind you of what the file is.
  </Card>

  <Card title="Transform Panel" icon="sliders" href="/interface/transform-panel">
    This is where you can type in the Position, Rotation, and Scale of your object. All transformations are done in the units you have chosen.
  </Card>

  <Card title="Property Grid" icon="table-list" href="/interface/property-grid">
    A panel — usually docked to the right side — that displays the editable properties of whatever object you currently have selected. If you don't see it, see the note below.
  </Card>
</CardGroup>

## Tips for First-Time Users

**Start with the avatar.** Before attaching any 3D models, use **Avatar → Edit Avatar** or select the <img src="https://mintcdn.com/armorsmith-designer/iXotw7McY4hgqyOr/images/edit-avatar-button.png?fit=max&auto=format&n=iXotw7McY4hgqyOr&q=85&s=5d38278e26f9e34bdd18d896d13a2d18" alt="Edit Avatar toolbar button" noZoom style={{ display: "inline-block", height: "1.5em", verticalAlign: "middle" }} width="31" height="33" data-path="images/edit-avatar-button.png" /> button on the toolbar to enter your measurements. For generating a well fitted costume, accurate measurements are critical.

* **Look for panel headers.** Each panel has a title bar you can use to drag and re-dock it. If a panel seems to have disappeared, it may have been moved off-screen or collapsed — check the **Windows** menu to restore it.
* **The Transform Panel is your precision tool.** Clicking and dragging objects in the viewport is great for rough positioning, but typing exact values into the Transform Panel will get you a precision fit.

<Note>
  **Property Grid not visible?** A known issue in some early versions of Armorsmith Designer causes the Property Grid panel to be hidden by default after an update. If you can't see it, go to **Windows → Property Grid** in the Menu Bar to make it visible again. The panel will reappear in its last docked position.
</Note>
